﻿#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class GameplayPVESurvivorBattleConfigManagerWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(Gameplay.PVE.Survivor.BattleConfigManager);
			Utils.BeginObjectRegister(type, L, translator, 0, 22, 0, 0);
			
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBattleDropItemConfig", _m_GetBattleDropItemConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnemyAIConfig", _m_GetEnemyAIConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHeroBubbleGroupConfig", _m_GetHeroBubbleGroupConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHeroConfig", _m_GetHeroConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSummonConfig", _m_GetSummonConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetResourceConfig", _m_GetResourceConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNpcConfig", _m_GetNpcConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBulletConfig", _m_GetBulletConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEffectConfig", _m_GetEffectConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetElementConfig", _m_GetElementConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHeroBubbleEventConfig", _m_GetHeroBubbleEventConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRpgMissionConfig", _m_GetRpgMissionConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnemyGroupConfig", _m_GetEnemyGroupConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnemyRandomGroupConfig", _m_GetEnemyRandomGroupConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetStageConfig", _m_GetStageConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetStageConfigs", _m_GetStageConfigs);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetStageEventConfig", _m_GetStageEventConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetStageEventUIConfig", _m_GetStageEventUIConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTaskConfig", _m_GetTaskConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSkillConfig", _m_GetSkillConfig);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Initialize", _m_Initialize);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBehaviorData", _m_GetBehaviorData);
			
			
			
			
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 24, 0, 0);
			Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadBattleDropItemConfig", _m_PreloadBattleDropItemConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadEnemyAIConfig", _m_PreloadEnemyAIConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadHeroBubbleGroupConfig", _m_PreloadHeroBubbleGroupConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadBattleHeroConfig", _m_PreloadBattleHeroConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadSummonConfig", _m_PreloadSummonConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadResourceConfig", _m_PreloadResourceConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadNPCConfig", _m_PreloadNPCConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadBulletConfig", _m_PreloadBulletConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadEffectConfig", _m_PreloadEffectConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadElementConfig", _m_PreloadElementConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadHeroBubbleEventConfig", _m_PreloadHeroBubbleEventConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadRpgMissionConfig", _m_PreloadRpgMissionConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadEnemyGroupConfig", _m_PreloadEnemyGroupConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadEnemyRandomGroupConfig", _m_PreloadEnemyRandomGroupConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadRpgMissionStageConfig", _m_PreloadRpgMissionStageConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadRpgMissionStageEventConfig", _m_PreloadRpgMissionStageEventConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadRpgMissionStageEventUIConfig", _m_PreloadRpgMissionStageEventUIConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadRpgMissionTaskConfig", _m_PreloadRpgMissionTaskConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "PreloadSkillConfig", _m_PreloadSkillConfig_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBasicBehaviorData", _m_GetBasicBehaviorData_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "OnLangChange", _m_OnLangChange_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLangText", _m_GetLangText_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetDefaultBehaviorData", _m_GetDefaultBehaviorData_xlua_st_);
            
			
            
			
			
			
            Utils.RegisterFunc(L, Utils.CLS_IDX, "New", __CreateInstanceNew);
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 1)
				{
					
					var gen_ret = new Gameplay.PVE.Survivor.BattleConfigManager();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to Gameplay.PVE.Survivor.BattleConfigManager constructor!");
            
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstanceNew(RealStatePtr L)
        {
            
			try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 0)
				{
					
					var gen_ret = new Gameplay.PVE.Survivor.BattleConfigManager();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
			}
            return LuaAPI.luaL_error(L, "invalid arguments to Gameplay.PVE.Survivor.BattleConfigManager constructor!");
            
        }

        
		
        
		
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetBattleDropItemConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetBattleDropItemConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadBattleDropItemConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadBattleDropItemConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetEnemyAIConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetEnemyAIConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadEnemyAIConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadEnemyAIConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetHeroBubbleGroupConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetHeroBubbleGroupConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadHeroBubbleGroupConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadHeroBubbleGroupConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetHeroConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetHeroConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadBattleHeroConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadBattleHeroConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSummonConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetSummonConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadSummonConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadSummonConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetResourceConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetResourceConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadResourceConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadResourceConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetNpcConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetNpcConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadNPCConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadNPCConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetBulletConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetBulletConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadBulletConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadBulletConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetEffectConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetEffectConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadEffectConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadEffectConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetElementConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetElementConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadElementConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadElementConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetHeroBubbleEventConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetHeroBubbleEventConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadHeroBubbleEventConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadHeroBubbleEventConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetRpgMissionConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetRpgMissionConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadRpgMissionConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadRpgMissionConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetEnemyGroupConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetEnemyGroupConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadEnemyGroupConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadEnemyGroupConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetEnemyRandomGroupConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetEnemyRandomGroupConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadEnemyRandomGroupConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadEnemyRandomGroupConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetStageConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    int _subId = LuaAPI.xlua_tointeger(L, 3);
                    
                        var gen_ret = gen_to_be_invoked.GetStageConfig( _id, _subId );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetStageConfigs(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetStageConfigs( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadRpgMissionStageConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadRpgMissionStageConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetStageEventConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetStageEventConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadRpgMissionStageEventConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadRpgMissionStageEventConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetStageEventUIConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetStageEventUIConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadRpgMissionStageEventUIConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadRpgMissionStageEventUIConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetTaskConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetTaskConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadRpgMissionTaskConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadRpgMissionTaskConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSkillConfig(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetSkillConfig( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_PreloadSkillConfig_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    XLua.LuaTable _table = (XLua.LuaTable)translator.GetObject(L, 1, typeof(XLua.LuaTable));
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.PreloadSkillConfig( _table );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Initialize(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.Initialize(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetBehaviorData(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                Gameplay.PVE.Survivor.BattleConfigManager gen_to_be_invoked = (Gameplay.PVE.Survivor.BattleConfigManager)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    int _id = LuaAPI.xlua_tointeger(L, 2);
                    
                        var gen_ret = gen_to_be_invoked.GetBehaviorData( _id );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetBasicBehaviorData_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    
                        var gen_ret = Gameplay.PVE.Survivor.BattleConfigManager.GetBasicBehaviorData(  );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_OnLangChange_xlua_st_(RealStatePtr L)
        {
		    try {
            
            
            
                
                {
                    
                    Gameplay.PVE.Survivor.BattleConfigManager.OnLangChange(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetLangText_xlua_st_(RealStatePtr L)
        {
		    try {
            
            
            
                
                {
                    string _key = LuaAPI.lua_tostring(L, 1);
                    
                        var gen_ret = Gameplay.PVE.Survivor.BattleConfigManager.GetLangText( _key );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetDefaultBehaviorData_xlua_st_(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
            
                
                {
                    
                        var gen_ret = Gameplay.PVE.Survivor.BattleConfigManager.GetDefaultBehaviorData(  );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, $"c# exception: {gen_e}\n{Yoozoo.Framework.Managers.LuaManager.GetTraceBack()}");
            }
            
        }
        
        
        
        
        
        
		
		
		
		
    }
}
